SkullGirl

Polycount Forum's July 2015 Monthly Character Art Challenge
Based on concept art by Andrea Cofrancesco here: http://tinyurl.com/p2u94yq

Rendered in Keyshot. Modeled in ZBrush 4R7 and Maya 2016

Process Images

Orthographic sketches used for initial anatomy modeling

Basemesh retopologized and subdivided for sculpting.
I like to keep things as clean and as low-poly as possible.